#include "renderer.h"
#include "texture.h"
#include "texture2d.h"
-#include "texturing.h"
#include "uniform.h"
using namespace std;
{
const Tag *material_texture_tags = material->get_texture_tags();
for(const Tag *tag=material_texture_tags; tag->id; ++tag)
- set_texture(*tag, material->get_texture(*tag), material->get_sampler());
+ set_texture(*tag, material->get_texture(*tag), material->get_sampler(*tag));
}
void RenderPass::maybe_create_material_shader()