#ifndef MSP_GL_MATERIAL_H_
#define MSP_GL_MATERIAL_H_
+#include <msp/datafile/loader.h>
#include "color.h"
namespace Msp {
namespace GL {
+/**
+Stores OpenGL material properties. Since OpenGL does not support material
+objects, application of material is done with several calls to glMaterial.
+*/
class Material
{
+public:
+ class Loader: public DataFile::Loader
+ {
+ private:
+ Material &mat;
+
+ public:
+ Loader(Material &);
+ Material &get_object() const { return mat; }
+
+ private:
+ void ambient(float, float, float, float);
+ void diffuse(float, float, float, float);
+ void specular(float, float, float, float);
+ void emission(float, float, float, float);
+ };
+
private:
Color ambient;
Color diffuse;
void set_specular(const Color &s);
void set_emission(const Color &e);
void set_shininess(float s);
+ const Color &get_ambient() const { return ambient; }
+ const Color &get_diffuse() const { return diffuse; }
+ const Color &get_specular() const { return specular; }
+ const Color &get_emission() const { return emission; }
+ float get_shininess() const { return shininess; }
void apply() const;
};