struct InterfaceBlock: Statement
{
+ NodePtr<Layout> layout;
std::string interface;
std::string block_name;
NodePtr<Block> members;
std::string get_unused_variable_name(const Block &, const std::string &);
+bool is_same_type(const TypeDeclaration &, const TypeDeclaration &);
+int get_layout_value(const Layout &, const std::string &, int = -1);
+
} // namespace SL
} // namespace GL
} // namespace Msp