Block::Block(const Block &other):
Node(other),
body(other.body),
- use_braces(other.use_braces),
- parent(0)
+ use_braces(other.use_braces)
{ }
void Block::visit(NodeVisitor &visitor)
return type;
}
-int get_layout_value(const Layout &layout, const string &name, int def_value)
+bool has_layout_qualifier(const Layout *layout, const string &name)
{
- auto i = find_member(layout.qualifiers, name, &Layout::Qualifier::name);
- return (i!=layout.qualifiers.end() ? i->value : def_value);
+ if(!layout)
+ return false;
+ auto i = find_member(layout->qualifiers, name, &Layout::Qualifier::name);
+ return i!=layout->qualifiers.end();
+}
+
+int get_layout_value(const Layout *layout, const string &name, int def_value)
+{
+ if(!layout)
+ return def_value;
+ auto i = find_member(layout->qualifiers, name, &Layout::Qualifier::name);
+ return (i!=layout->qualifiers.end() ? i->value : def_value);
+}
+
+void add_layout_qualifier(RefPtr<Layout> &layout, const Layout::Qualifier &q)
+{
+ if(!layout)
+ layout = new Layout;
+ layout->qualifiers.push_back(q);
}
void add_to_chain(Assignment::Target &target, Assignment::Target::ChainType type, unsigned index)