#include <msp/core/hash.h>
#include <msp/core/raii.h>
#include "generate.h"
+#include "reflect.h"
using namespace std;
VariableDeclaration* iface_var = new VariableDeclaration;
iface_var->sampling = var.sampling;
+ if(stage->type==Stage::FRAGMENT && iface=="in")
+ if(BasicTypeDeclaration *basic = dynamic_cast<BasicTypeDeclaration *>(var.type_declaration))
+ if(BasicTypeDeclaration *elem = get_element_type(*basic))
+ if(elem->kind==BasicTypeDeclaration::INT)
+ iface_var->interpolation = "flat";
iface_var->interface = iface;
iface_var->type = var.type;
iface_var->name = name;
- // Geometry shader inputs are always arrays.
- if(stage->type==Stage::GEOMETRY)
+ // Tessellation and geometry inputs may be arrayed.
+ if(stage->type==Stage::TESS_CONTROL)
+ // VS out -> TCS in: add | TCS in -> TCS out: unchanged | VS out -> TCS out: add
+ iface_var->array = (var.array || var.interface!="in");
+ else if(stage->type==Stage::TESS_EVAL)
+ // TCS out -> TES in: unchanged | TES in -> TES out: remove | TCS out -> TES out: remove
+ iface_var->array = (var.array && iface=="in");
+ else if(stage->type==Stage::GEOMETRY)
+ // VS/TES out -> GS in: add | GS in -> GS out: remove | VS/TES out -> GS out: unchanged
iface_var->array = ((var.array && var.interface!="in") || iface=="in");
else
iface_var->array = var.array;
}
for(const auto &kvp: stage->previous->interface_blocks)
- if(kvp.first.find(' ')!=string::npos)
+ if(kvp.second->name.find(' ')!=string::npos)
{
const map<string, VariableDeclaration *> &iface_vars = kvp.second->block_declaration->members.variables;
i = iface_vars.find(var.name);
}
+void LayoutDefaulter::apply(Stage &stage)
+{
+ if(stage.type==Stage::TESS_EVAL)
+ {
+ stage.content.visit(*this);
+ if((need_winding || need_spacing) && in_iface)
+ {
+ if(need_winding)
+ in_iface->layout.qualifiers.emplace_back("ccw");
+ if(need_spacing)
+ in_iface->layout.qualifiers.emplace_back("equal_spacing");
+ }
+ }
+}
+
+void LayoutDefaulter::visit(InterfaceLayout &iface)
+{
+ if(iface.interface=="in")
+ {
+ if(!in_iface)
+ in_iface = &iface;
+ for(const Layout::Qualifier &q: iface.layout.qualifiers)
+ {
+ if(q.name=="cw" || q.name=="ccw")
+ need_winding = false;
+ else if(q.name=="equal_spacing" || q.name=="fractional_even_spacing" || q.name=="fractional_odd_spacing")
+ need_spacing = false;
+ }
+ }
+}
+
+
void ArraySizer::apply(Stage &stage)
{
stage.content.visit(*this);
size = input_size;
else if(kvp.second>=0)
size = kvp.second+1;
- else if(!kvp.first->name.compare(0, 3, "gl_"))
+ if(!size && !kvp.first->name.compare(0, 3, "gl_"))
size = 1;
if(size>0)