features.arb_uniform_buffer_object = ARB_uniform_buffer_object;
features.ext_gpu_shader4 = EXT_gpu_shader4;
features.ext_texture_array = EXT_texture_array;
- const Limits &limits = Limits::get_global();
+ const Limits &limits = DeviceInfo::get_global().limits;
features.uniform_binding_range = limits.max_uniform_bindings;
features.texture_binding_range = limits.max_texture_bindings;
return features;