std::map<std::string, int> spec_values;
public:
- /** Creates a compiler using features from the current OpenGL context. */
- Compiler();
-
/** Creates a compiler targeting a specific set of features. */
Compiler(const Features &);
/** Returns a textual representation of the syntax tree for a shader stage.
Intended for debugging purposes. */
- std::string get_stage_debug(Stage::Type) const;
+ std::string get_stage_debug(Stage::Type, bool = false) const;
/** Returns diagnostics from compilation. The output is intended to be
viewed by humans. */