namespace GL {
namespace SL {
-class DefaultPrecisionGenerator: public BlockModifier
+class DefaultPrecisionGenerator: private BlockModifier
{
private:
Stage::Type stage_type;
void apply(Stage &);
- using BlockModifier::visit;
+private:
virtual void visit(Block &);
virtual void visit(Precision &);
virtual void visit(VariableDeclaration &);
+ using BlockModifier::visit;
};
-class PrecisionRemover: public BlockModifier
+class PrecisionRemover: private BlockModifier
{
public:
void apply(Stage &s) { visit(s.content); }
- using BlockModifier::visit;
+private:
virtual void visit(Precision &);
virtual void visit(VariableDeclaration &);
+ using BlockModifier::visit;
};
-class LegacyConverter: public BlockModifier
+class LegacyConverter: private BlockModifier
{
private:
Stage *stage;
public:
LegacyConverter();
- LegacyConverter(const Version &);
+
+ virtual void apply(Stage &);
private:
bool check_version(const Version &) const;
bool check_extension(const Extension &) const;
-public:
- using BlockModifier::visit;
- virtual void apply(Stage &);
-private:
bool supports_unified_interface_syntax() const;
virtual void visit(VariableReference &);
virtual void visit(Assignment &);
virtual void visit(VariableDeclaration &);
bool supports_interface_blocks(const std::string &) const;
virtual void visit(InterfaceBlock &);
+ using BlockModifier::visit;
};
} // namespace SL