return *this;
}
+void GeometryBuilder::adjust_texture_scale(float &u_scale, float &v_scale, float width, float height) const
+{
+ if(tex_fit!=STRETCH)
+ {
+ if((width<height)==(tex_fit==CUT))
+ u_scale *= width/height;
+ else
+ v_scale *= height/width;
+ }
+}
+
void GeometryBuilder::build(Mesh &mesh) const
{
MeshBuilder builder(mesh);