#include <vector>
#include <msp/linal/vector.h>
+#include "boundingbox.h"
+#include "ray.h"
+#include "surfacepoint.h"
namespace Msp {
namespace Geometry {
-template<typename T, unsigned D>
-class BoundingBox;
-
-template<typename T, unsigned D>
-class Ray;
-
-template<typename T, unsigned D>
-class SurfacePoint;
-
/**
Base class and interface for geometric shapes. Shapes may be bounded or
unbounded. They are always considered to be solid, i.e. have a distinct inside