}
// XXX Make the depth range configurable
- camera.set_field_of_view(M_PI/2);
+ camera.set_field_of_view(Geometry::Angle<float>::right());
camera.set_aspect(1);
camera.set_depth_clip(0.1, 100);
shdata.uniform_matrix3("env_eye_matrix", env_mdata);
env_tex.bind_to(4);
- TexUnit::activate(0);
Renderer::Push _push_rend(renderer);
renderer.add_shader_data(shdata);
renderer.render(renderable, tag);
env_tex.unbind_from(4);
- TexUnit::activate(0);
}
} // namespace GL