// XXX Make the depth range configurable
camera.set_field_of_view(Geometry::Angle<float>::right());
- camera.set_aspect(1);
+ camera.set_aspect_ratio(1);
camera.set_depth_clip(0.1, 100);
}
Renderer::Exclude exclude1(renderer, renderable);
Renderer::Exclude exclude2(renderer, *this);
- camera.set_position(*matrix*Vector3());
+ camera.set_position(matrix->column(3).slice<3>(0));
BindRestore bind_fbo(fbo[0]);
for(unsigned i=0; i<6; ++i)