#include <msp/geometry/hypersphere.h>
#include <msp/geometry/ray.h>
#include "directionallight.h"
+#include "error.h"
#include "mesh.h"
#include "renderer.h"
#include "resources.h"
{
renderable.render(renderer, tag);
+ if(!enabled_methods.count(tag))
+ return;
+
Renderer::Push push(renderer);
renderer.set_shader_program(&backdrop_shprog, &shdata);
ozone_band_center(1e4f),
ozone_band_extent(1e2f),
atmosphere_thickness(2e4f),
- planet_radius(1e6f)
+ planet_radius(1e6f),
+ ground_albedo(0.2f)
{ }
Sky::Planet Sky::Planet::earth()
return planet;
}
+
+Sky *Sky::Template::create(const map<string, Renderable *> &renderables) const
+{
+ Renderable *content = get_item(renderables, content_name);
+ if(!content || !sun)
+ throw invalid_operation("Sky::Template::create");
+ return new Sky(*content, *sun);
+}
+
+
+DataFile::Loader::ActionMap Sky::Template::Loader::shared_actions;
+
+Sky::Template::Loader::Loader(Template &t, Collection &c):
+ DerivedObjectLoader<Template, Effect::Template::Loader>(t, c)
+{
+ set_actions(shared_actions);
+}
+
+void Sky::Template::Loader::init_actions()
+{
+ Effect::Template::Loader::init_actions();
+ add("sun", &Template::sun);
+}
+
} // namespace GL
} // namespace Msp