#define MSP_GL_COLORCURVE_H_
#include "postprocessor.h"
-#include "program.h"
#include "programdata.h"
#include "texture1d.h"
namespace Msp {
namespace GL {
+class Program;
+
/**
Processes oversaturated colors to preserve hues. When one color component
exceeds 1.0, the overflow is distributed to the other components, scaling the