private:
static const Texture2D &get_or_create_rotate_lookup();
- static float random(unsigned &);
+ static float radical_inverse(unsigned);
public:
void set_n_samples(unsigned);
void set_darkness(float);
virtual void render(Renderer &, const Texture2D &, const Texture2D &);
+
+ virtual void set_debug_name(const std::string &);
};
} // namespace GL