#define MSP_GL_EFFECT_H_
#include <set>
+#include <msp/core/refptr.h>
#include "renderable.h"
namespace Msp {
namespace GL {
+class Sampler;
+
/**
Effects are used to wrap other renderables and give them additional visual
properties. An Effect's render method should set up the necessary state, call
Renderable &renderable;
std::set<Tag> enabled_passes;
+private:
+ static WeakPtr<Sampler> linear_sampler;
+
+protected:
Effect(Renderable &);
public:
virtual ~Effect() { }
void disable_for_pass(const Tag &);
virtual const Matrix *get_matrix() const { return renderable.get_matrix(); }
+ virtual const Geometry::BoundingSphere<float, 3> *get_bounding_sphere() const { return renderable.get_bounding_sphere(); }
virtual void setup_frame(Renderer &r) { renderable.setup_frame(r); }
virtual void finish_frame() { renderable.finish_frame(); }
+
+protected:
+ static RefPtr<Sampler> get_linear_sampler();
};
} // namespace GL