bool operator==(const VertexFormat &) const;
bool operator!=(const VertexFormat &other) const { return !(*this==other); }
+ unsigned size() const { return count; }
bool empty() const { return !count; }
const VertexAttribute *begin() const { return attributes; }
const VertexAttribute *end() const { return attributes+count; }
} // namespace GL
} // namespace Msp
+#include "vertexformat_backend.h"
+
#endif