#include <msp/gl/extensions/arb_uniform_buffer_object.h>
#include "buffer.h"
#include "color.h"
+#include "deviceinfo.h"
#include "error.h"
#include "matrix.h"
#include "uniform.h"
unsigned BufferBackedUniformBlock::get_alignment() const
{
- return BufferRange::get_uniform_buffer_alignment();
+ return Limits::get_global().uniform_buffer_alignment;
}
void BufferBackedUniformBlock::location_changed(Buffer *buf, unsigned off, unsigned) const