#ifndef MSP_GL_TEXTURE2DMULTISAMPLE_H_
#define MSP_GL_TEXTURE2DMULTISAMPLE_H_
-#include "texture.h"
+#include "texture2dmultisample_backend.h"
namespace Msp {
namespace GL {
-class Texture2DMultisample: public Texture
+class Texture2DMultisample: public Texture2DMultisampleBackend
{
+ friend Texture2DMultisampleBackend;
+
private:
unsigned width;
unsigned height;