#ifndef MSP_GL_TEXTURE1D_H_
#define MSP_GL_TEXTURE1D_H_
+#include <string>
#include "texture.h"
namespace Msp {
private:
unsigned width;
unsigned levels;
- unsigned allocated;
public:
Texture1D();
void storage(PixelFormat, unsigned, unsigned = 0);
- DEPRECATED void storage(PixelComponents c, unsigned w, unsigned l = 0)
- { storage(make_pixelformat(c, UNSIGNED_BYTE), w, l); }
-
- void allocate(unsigned);
-private:
- void allocate_(unsigned);
-public:
void image(unsigned, const void *);
-private:
- void image_(unsigned, const void *);
-public:
- DEPRECATED void image(unsigned, PixelComponents, DataType, const void *);
void sub_image(unsigned, int, unsigned, const void *);
- DEPRECATED void sub_image(unsigned, int, unsigned, PixelComponents, DataType, const void *);
virtual void image(const Graphics::Image &, unsigned = 0);
using Texture::image;
unsigned get_width() const { return width; }
public:
virtual AsyncLoader *load(IO::Seekable &, const Resources * = 0) { return 0; }
- virtual UInt64 get_data_size() const;
+ virtual std::uint64_t get_data_size() const;
virtual void unload() { }
};