#ifndef MSP_GL_TEXTURE1D_H_
#define MSP_GL_TEXTURE1D_H_
+#include <string>
#include "texture.h"
namespace Msp {
private:
unsigned width;
unsigned levels;
- unsigned allocated;
public:
Texture1D();
void storage(PixelFormat, unsigned, unsigned = 0);
- void allocate(unsigned);
void image(unsigned, const void *);
void sub_image(unsigned, int, unsigned, const void *);
virtual void image(const Graphics::Image &, unsigned = 0);