#ifndef MSP_GL_PROGRAM_H_
#define MSP_GL_PROGRAM_H_
+#include <map>
#include <string>
#include <vector>
#include <msp/datafile/objectloader.h>
-#include "gl.h"
#include "module.h"
#include "reflectdata.h"
-#include "vertexformat.h"
namespace Msp {
namespace GL {
Loader(Program &, Collection &);
private:
- virtual void finish();
-
void module(const std::string &);
};
std::map<unsigned, int> spec_values;
};
+ struct UniformCall
+ {
+ using FuncPtr = void (*)(unsigned, unsigned, const void *);
+
+ unsigned location;
+ unsigned size;
+ FuncPtr func;
+
+ UniformCall(unsigned l, unsigned s, FuncPtr f): location(l), size(s), func(f) { }
+ };
+
unsigned id;
unsigned stage_ids[MAX_STAGES];
- const Module *module;
- TransientData *transient;
bool linked;
ReflectData reflect_data;
+ std::vector<UniformCall> uniform_calls;
std::string debug_name;
public:
private:
bool has_stages() const;
unsigned add_stage(Stage);
- void add_glsl_stages(const GlslModule &, const std::map<std::string, int> &);
- void compile_glsl_stage(unsigned);
- void add_spirv_stages(const SpirVModule &, const std::map<std::string, int> &);
+ void add_glsl_stages(const GlslModule &, const std::map<std::string, int> &, TransientData &);
+ void compile_glsl_stage(const GlslModule &, unsigned);
+ void add_spirv_stages(const SpirVModule &, const std::map<std::string, int> &, TransientData &);
-public:
- void link();
-private:
+ void finalize(const Module &, const TransientData &);
void query_uniforms();
void query_uniform_blocks(const std::vector<ReflectData::UniformInfo *> &);
void query_attributes();
- void collect_uniforms();
- void collect_block_uniforms(const SpirVModule::Structure &, const std::string &, unsigned, std::vector<std::string> &);
- void collect_attributes();
+ void collect_uniforms(const SpirVModule &, const std::map<unsigned, int> &);
+ void collect_block_uniforms(const SpirVModule::Structure &, const std::string &, unsigned, const std::map<unsigned, int> &, std::vector<std::string> &);
+ void collect_attributes(const SpirVModule &);
public:
- bool is_linked() const { return linked; }
-
ReflectData::LayoutHash get_uniform_layout_hash() const { return reflect_data.layout_hash; }
const std::vector<ReflectData::UniformBlockInfo> &get_uniform_blocks() const { return reflect_data.uniform_blocks; }
const ReflectData::UniformBlockInfo &get_uniform_block_info(const std::string &) const;