#define MSP_GL_PRIMITIVETYPE_H_
#include <msp/strings/lexicalcast.h>
-#include "gl.h"
namespace Msp {
namespace GL {
TRIANGLE_FAN
};
-GLenum get_gl_primitive_type(PrimitiveType);
+unsigned get_gl_primitive_type(PrimitiveType);
void operator>>(const LexicalConverter &, PrimitiveType &);