#include <stdexcept>
#include <msp/core/algorithm.h>
+#include <msp/io/print.h>
#include "error.h"
#include "pipelinestate.h"
+#include "program.h"
#include "uniformblock.h"
using namespace std;
void PipelineState::set_uniform_block(int binding, const UniformBlock *block)
{
- auto i = lower_bound_member(uniform_blocks, binding, &BoundUniformBlock::binding);
- if(i==uniform_blocks.end() || i->binding!=binding)
- i = uniform_blocks.insert(i, BoundUniformBlock(binding));
+ auto i = lower_bound_member(resources, binding, &BoundResource::binding);
+ if(i==resources.end() || i->binding!=binding)
+ i = resources.insert(i, BoundResource(binding));
+
+ ResourceType type = (block ? UNIFORM_BLOCK : NO_RESOURCE);
const Buffer *buffer = (block ? block->get_buffer() : 0);
- if(block!=i->block || buffer!=i->buffer || binding<0)
+ if(i->type!=type || block!=i->block || buffer!=i->buffer || binding<0)
{
+ i->type = type;
i->block = block;
i->buffer = buffer;
i->changed = true;
i->used = block;
- changes |= UNIFORMS;
+ changes |= RESOURCES;
}
}
if(level>=0 && !can_bind_tex_level(level))
throw invalid_operation("PipelineState::set_texture");
- auto i = lower_bound_member(textures, binding, &BoundTexture::binding);
- if(i==textures.end() || i->binding!=binding)
- i = textures.insert(i, BoundTexture(binding));
- if(tex!=i->texture || level!=i->level || samp!=i->sampler)
+ set_texture_resource(binding, tex, level, samp);
+}
+
+void PipelineState::set_storage_texture(unsigned binding, const Texture *tex)
+{
+ set_texture_resource(binding, tex, 0, 0);
+}
+
+void PipelineState::set_texture_resource(unsigned binding, const Texture *tex, int level, const Sampler *samp)
+{
+ auto i = lower_bound_member(resources, static_cast<int>(binding), &BoundResource::binding);
+ if(i==resources.end() || i->binding!=static_cast<int>(binding))
+ i = resources.insert(i, BoundResource(binding));
+
+ ResourceType type = (tex ? samp ? SAMPLED_TEXTURE : STORAGE_TEXTURE : NO_RESOURCE);
+ if(i->type!=type || tex!=i->texture || level!=i->mip_level || samp!=i->sampler)
{
+ i->type = type;
i->texture = tex;
i->sampler = samp;
- i->level = level;
+ i->mip_level = level;
i->changed = true;
- i->used = (tex && samp);
- changes |= TEXTURES;
+ i->used = tex;
+ changes |= RESOURCES;
}
}
set(primitive_type, t, PRIMITIVE_TYPE);
}
+void PipelineState::set_patch_size(unsigned s)
+{
+ set(patch_size, s, PATCH_SIZE);
+}
+
void PipelineState::set_front_face(FaceWinding w)
{
set(front_face, w, FACE_CULL);
set(blend, b, BLEND);
}
+void PipelineState::check_bound_resources() const
+{
+ if(!shprog)
+ return;
+
+ for(const ReflectData::UniformBlockInfo &b: shprog->get_uniform_blocks())
+ if(b.bind_point!=ReflectData::DEFAULT_BLOCK)
+ {
+ auto i = lower_bound_member(resources, b.bind_point, &PipelineState::BoundResource::binding);
+ if(i==resources.end() || i->binding!=b.bind_point)
+ IO::print(IO::cerr, "Warning: No resource present for uniform block binding %d:%d (%s)\n", b.bind_point>>20, b.bind_point&0xFFFFF, b.name);
+ }
+
+ for(const ReflectData::UniformInfo &u: shprog->get_uniforms())
+ if(u.binding>=0 && is_image(u.type))
+ {
+ auto i = lower_bound_member(resources, u.binding, &PipelineState::BoundResource::binding);
+ if(i==resources.end() || i->binding!=u.binding)
+ IO::print(IO::cerr, "Warning: No resource present for texture binding %d:%d (%s)\n", u.binding>>20, u.binding&0xFFFFF, u.name);
+ }
+}
+
} // namespace GL
} // namespace Msp