public:
Loader(Mesh &, bool = true);
private:
- void vertices(const std::vector<VertexAttribute> &);
+ void storage(const std::vector<VertexAttribute> &);
+ void vertices();
+ void vertices_with_format(const std::vector<VertexAttribute> &);
void batch(PrimitiveType);
void winding(FaceWinding);
};
public:
~Mesh();
+ void storage(const VertexFormat &);
+
void clear();
private:
void check_buffers(unsigned);