#define MSP_GL_CLIPPING_H_
#include <vector>
-#include <msp/core/attributes.h>
#include "programdata.h"
namespace Msp {
mutable ProgramData shdata;
public:
- DEPRECATED static unsigned get_n_attach_points();
-
void attach(const ClipPlane &);
void detach(const ClipPlane &);
unsigned get_n_planes() const { return planes.size(); }
- DEPRECATED void attach(unsigned, const ClipPlane &p) { attach(p); }
- DEPRECATED void detach(unsigned);
-
const ProgramData &get_shader_data() const;
};