namespace Android {
MainThread::MainThread(ANativeActivity *a):
- activity(a)
+ activity(a),
+ starting_up(true)
{
+ activity->callbacks->onNativeWindowCreated = &native_window_created;
+ activity->callbacks->onNativeWindowResized = &native_window_resized;
+ activity->callbacks->onNativeWindowDestroyed = &native_window_destroyed;
+ activity->callbacks->onInputQueueCreated = &input_queue_created;
+ activity->callbacks->onInputQueueDestroyed = &input_queue_destroyed;
+ activity->instance = this;
+
+ startup_mutex.lock();
+
launch();
}
+void MainThread::wait_for_app_created()
+{
+ MutexLock lock(startup_mutex);
+}
+
+void MainThread::resume_startup()
+{
+ if(starting_up)
+ {
+ starting_up = false;
+ startup_mutex.unlock();
+ }
+}
+
void MainThread::main()
{
/* I have no idea how dependable this is, but it seems to be the only way
char *appname = strdup(FS::Path(activity->internalDataPath)[-2].c_str());
char *argv[] = { appname, 0 };
Msp::Android::ErrorLogger err_logger;
- Msp::Application::run(1, argv, activity);
+ Msp::Application::run(1, argv, this, &app_created);
free(appname);
ANativeActivity_finish(activity);
}
+void MainThread::app_created(void *data)
+{
+ reinterpret_cast<MainThread *>(data)->resume_startup();
+}
+
+void MainThread::native_window_created(ANativeActivity *activity, ANativeWindow *window)
+{
+ reinterpret_cast<MainThread *>(activity->instance)->signal_native_window_created.emit(window);
+}
+
+void MainThread::native_window_resized(ANativeActivity *activity, ANativeWindow *window)
+{
+ reinterpret_cast<MainThread *>(activity->instance)->signal_native_window_resized.emit(window);
+}
+
+void MainThread::native_window_destroyed(ANativeActivity *activity, ANativeWindow *window)
+{
+ reinterpret_cast<MainThread *>(activity->instance)->signal_native_window_destroyed.emit(window);
+}
+
+void MainThread::input_queue_created(ANativeActivity *activity, AInputQueue *queue)
+{
+ reinterpret_cast<MainThread *>(activity->instance)->signal_input_queue_created.emit(queue);
+}
+
+void MainThread::input_queue_destroyed(ANativeActivity *activity, AInputQueue *queue)
+{
+ reinterpret_cast<MainThread *>(activity->instance)->signal_input_queue_destroyed.emit(queue);
+}
+
} // namespace Android
} // namespace Msp