class DepthTest;
class Lighting;
+class Renderable;
class SequenceTemplate
{
void multisample(unsigned);
void multisample_range(unsigned, unsigned);
void postprocessor(const std::string &);
- void step(const std::string &, const std::string &);
+ void step(const std::string &);
+ void step_with_slot(const std::string &, const std::string &);
};
struct Step
{
class Loader: public DataFile::CollectionObjectLoader<Step>
{
+ private:
+ std::string inline_base_name;
+
public:
Loader(Step &);
Loader(Step &, Collection &);
private:
void init();
+ public:
+ void set_inline_base_name(const std::string &);
+
+ private:
void blend(BlendFactor, BlendFactor);
void blend_predefined(const std::string &);
void depth_test(Predicate);
void depth_test_predefined(const std::string &);
void lighting(const std::string &);
void lighting_inline();
- // TODO requires support for scenes in Resources
- //void scene(const std::string &);
+ void object(const std::string &);
+ void scene(const std::string &);
};
std::string tag;
- RefPtr<Lighting> lighting;
+ const Lighting *lighting;
RefPtr<const DepthTest> depth_test;
RefPtr<const Blend> blend;
- std::string renderable_name;
- //Renderable *default_renderable;
+ std::string slot_name;
+ Renderable *default_renderable;
~Step();
};
private:
typedef TypeRegistry<PostProcLoader::AddPostProc, PostProcLoader &> PostProcessorRegistry;
- Resources *resources;
bool hdr;
bool alpha;
unsigned required_multisample;
SequenceTemplate();
~SequenceTemplate();
- Resources &get_resources() const;
bool get_hdr() const { return hdr; }
bool get_alpha() const { return alpha; }
unsigned get_required_multisample() const { return required_multisample; }