std::vector<char> creation_info;
std::vector<VkDescriptorSetLayout> desc_set_layout_handles;
VkPipelineLayout layout_handle = 0;
+ std::string debug_name;
VulkanProgram();
VulkanProgram(VulkanProgram &&);
void finalize_uniforms();
- void set_debug_name(const std::string &) { }
+ void set_debug_name(const std::string &);
};
using ProgramBackend = VulkanProgram;