push_const_compat = hash_update<32>(push_const_compat, self.shprog->get_push_constants_size());
}
- constexpr unsigned graphics_mask = PipelineState::VERTEX_SETUP|PipelineState::FACE_CULL|
- PipelineState::DEPTH_TEST|PipelineState::STENCIL_TEST|PipelineState::BLEND|PipelineState::PRIMITIVE_TYPE;
+ constexpr unsigned graphics_mask = PipelineState::FRAMEBUFFER|PipelineState::VERTEX_SETUP|PipelineState::FACE_CULL|
+ PipelineState::DEPTH_TEST|PipelineState::STENCIL_TEST|PipelineState::BLEND|PipelineState::PRIMITIVE_TYPE|
+ PipelineState::PATCH_SIZE;
unsigned pipeline_mask = PipelineState::SHPROG;
if(!self.shprog->is_compute())
pipeline_mask |= graphics_mask;
}
result = hash_round<64>(result, format.get_samples());
+ if(format.get_samples()>1)
+ result = hash_round<64>(result, self.blend.alpha_to_coverage);
if(self.depth_test.enabled)
{
const FrameFormat &format = self.framebuffer->get_format();
RenderPass render_pass;
render_pass.framebuffer = self.framebuffer;
+ render_pass.to_present = self.framebuffer->is_presentable();
render_pass.update(device);
unsigned n_color_attachments = 0;
++n_color_attachments;
}
- StructureBuilder sb(buffer, 10);
+ bool has_tessellation = (self.shprog && self.shprog->has_tessellation());
+
+ StructureBuilder sb(buffer, 12);
VkGraphicsPipelineCreateInfo *const &pipeline_info = sb.add<VkGraphicsPipelineCreateInfo>();
VkPipelineInputAssemblyStateCreateInfo *const &input_assembly_info = sb.add<VkPipelineInputAssemblyStateCreateInfo>();
+ VkPipelineTessellationStateCreateInfo *const &tessellation_info = sb.add<VkPipelineTessellationStateCreateInfo>(has_tessellation);
+ VkPipelineTessellationDomainOriginStateCreateInfo *const &tess_origin_info = sb.add<VkPipelineTessellationDomainOriginStateCreateInfo>(has_tessellation);
VkPipelineViewportStateCreateInfo *const &viewport_info = sb.add<VkPipelineViewportStateCreateInfo>();
VkPipelineRasterizationStateCreateInfo *const &raster_info = sb.add<VkPipelineRasterizationStateCreateInfo>();
VkPipelineMultisampleStateCreateInfo *const &multisample_info = sb.add<VkPipelineMultisampleStateCreateInfo>();
input_assembly_info->sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
input_assembly_info->topology = static_cast<VkPrimitiveTopology>(get_vulkan_primitive_type(self.primitive_type));
- input_assembly_info->primitiveRestartEnable = true;
+ input_assembly_info->primitiveRestartEnable = !has_tessellation;
+
+ if(has_tessellation)
+ {
+ tessellation_info->sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO;
+ tessellation_info->pNext = tess_origin_info;
+ tessellation_info->patchControlPoints = self.patch_size;
+
+ tess_origin_info->sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO;
+ tess_origin_info->domainOrigin = VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT;
+ }
viewport_info->sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
viewport_info->viewportCount = 1;
multisample_info->sampleShadingEnable = VK_FALSE;
multisample_info->minSampleShading = 1.0f;
multisample_info->pSampleMask = 0;
- multisample_info->alphaToCoverageEnable = VK_FALSE;
+ multisample_info->alphaToCoverageEnable = (format.get_samples()>1 && self.blend.alpha_to_coverage ? VK_TRUE : VK_FALSE);
multisample_info->alphaToOneEnable = VK_FALSE;
depth_stencil_info->sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
pipeline_info->sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
pipeline_info->pInputAssemblyState = input_assembly_info;
- pipeline_info->pTessellationState = 0;
+ pipeline_info->pTessellationState = (has_tessellation ? tessellation_info : 0);
pipeline_info->pViewportState = viewport_info;
pipeline_info->pRasterizationState = raster_info;
pipeline_info->pMultisampleState = multisample_info;
++write_ptr;
}
+#ifdef DEBUG
+ self.check_bound_resources();
+#endif
+
return n_writes;
}