class VulkanFramebuffer: public NonCopyable
{
+ friend class RenderPass;
friend class VulkanCommands;
friend class VulkanPipelineState;
protected:
Device &device;
mutable VkFramebuffer handle = 0;
+ mutable std::vector<VkImageView> view_handles;
std::string debug_name;
VulkanFramebuffer(bool);