#ifndef MSP_GL_RENDERER_BACKEND_H_
#define MSP_GL_RENDERER_BACKEND_H_
+#include <msp/core/noncopyable.h>
#include "pipelinestate.h"
namespace Msp {
namespace GL {
-class OpenGLRenderer
+class OpenGLRenderer: public NonCopyable
{
protected:
PipelineState pipeline_state;