glDisable(GL_BLEND);
glColorMask(true, true, true, true);
}
+
+ if(blend.alpha_to_coverage && self.framebuffer && self.framebuffer->get_format().get_samples()>1)
+ glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE);
+ else
+ glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
}
applied_to = &device;