protected:
unsigned id = 0;
+ unsigned resolve_id = 0;
mutable unsigned status;
OpenGLFramebuffer(bool);
void set_system_format(const FrameFormat &);
static bool is_format_supported(const FrameFormat &);
+ void format_changed(const FrameFormat &);
static void require_layered();
void resize_system(unsigned, unsigned);
void update(unsigned) const;
+ void update(unsigned, bool) const;
void require_complete() const;
void set_debug_name(const std::string &);