friend class OpenGLPipelineState;
protected:
- unsigned id;
+ unsigned id = 0;
mutable unsigned status;
OpenGLFramebuffer(bool);
~OpenGLFramebuffer();
- static FrameFormat get_system_format();
- static void get_system_size(unsigned &, unsigned &);
+ void set_system_format(const FrameFormat &);
static bool is_format_supported(const FrameFormat &);
static void require_layered();
+ void resize_system(unsigned, unsigned);
void update(unsigned) const;
void require_complete() const;