namespace GL {
OpenGLFramebuffer::OpenGLFramebuffer(bool is_system):
- id(0),
status(is_system ? GL_FRAMEBUFFER_COMPLETE : GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT)
{
if(!is_system)
}
}
+OpenGLFramebuffer::OpenGLFramebuffer(OpenGLFramebuffer &&other):
+ id(other.id),
+ status(other.status)
+{
+ other.id = 0;
+}
+
OpenGLFramebuffer::~OpenGLFramebuffer()
{
if(id)