#define MSP_GL_ANIMATEDOBJECT_H_
#include <vector>
+#include <msp/datafile/objectloader.h>
#include "matrix.h"
#include "objectinstance.h"
*/
class AnimatedObject: public ObjectInstance
{
+public:
+ class Loader: public DataFile::ObjectLoader<AnimatedObject>
+ {
+ public:
+ Loader(AnimatedObject &);
+
+ private:
+ void position(float, float, float);
+ void rotation(float, float, float, float);
+ void scale(float, float, float);
+ void scale_uniform(float);
+ };
+
private:
Matrix matrix;
std::vector<float> pose_data;