texturing.attach(2, occlude_target.get_target_texture(RENDER_COLOR));
unsigned seed = 1;
- rotate_lookup.storage(RGBA, 4, 4);
+ rotate_lookup.storage(RGBA, 4, 4, 1);
rotate_lookup.set_filter(NEAREST);
unsigned char data[64];
for(unsigned i=0; i<16; ++i)
Geometry::Angle<float> a = Geometry::Angle<float>::from_turns(random(seed));
unsigned char c = (cos(a)*0.5f+0.5f)*255;
unsigned char s = (sin(a)*0.5f+0.5f)*255;
- data[i*3 ] = c;
- data[i*3+1] = s;
- data[i*3+2] = 255-s;
- data[i*3+4] = ((i+i/4)%2)*255;
+ data[i*4 ] = c;
+ data[i*4+1] = s;
+ data[i*4+2] = 255-s;
+ data[i*4+3] = ((i+i/4)%2)*255;
}
rotate_lookup.image(0, RGBA, UNSIGNED_BYTE, data);