vec4 position;
vec3 color;
int type;
+ vec3 attenuation;
};
struct ClipPlane
layout(location=8) in vec4 texcoord2;
layout(location=9) in vec4 texcoord3;
layout(location=13) in vec4 instance_transform[3];
-
-#pragma MSP stage(fragment)
-layout(location=0) out vec4 frag_color;