import sys
import math
+import bpy
import Blender
class Edge:
self.smooth_group=None
self.edges=[]
self.verts=[v for v in mf.verts]
-
+ self.flag=False
+
def __getattr__(self, attr):
return getattr(self._mface, attr)
+ def get_vertices_from(self, *vt):
+ indices=[u.index for u in vt]
+ flags=[(v.index in indices) for v in self.verts]
+ l=len(self.verts)
+ for i in range(l):
+ if flags[i] and not flags[(i+l-1)%l]:
+ return self.verts[i:]+self.verts[:i]
+
class SmoothGroup:
- def __init__(self):
+ def __init__(self, index):
+ self.index=index
self.faces=[]
self.verts=[]
v=f.verts[i]
if v.index not in vert_map:
vt=Vertex(v)
- if not f.smooth:
- vt.no=f.no
+ vt.no=Blender.Mathutils.Vector(f.no)
self.verts.append(vt)
vert_map[v.index]=vt
f.verts[i]=vt
else:
f.verts[i]=vert_map[v.index]
+ vert_map[v.index].no+=f.no
+
+ for v in self.verts:
+ v.no.normalize()
class Exporter:
self.out_file=sys.stdout
else:
self.out_file=file(fn, "w")
+ self.use_strips=True
+ self.use_degen_tris=True
+ self.debug=False
def find_smooth_group(self, face, sg):
face.smooth_group=sg
sg.faces.append(face)
queue=[face]
while queue:
- f=queue.pop(0)
- for e in f.edges:
+ cur=queue.pop(0)
+ for e in cur.edges:
if e.smooth:
- f2=e.other_face(f)
- if f2 and not f2.smooth_group:
- f2.smooth_group=sg
- sg.faces.append(f2)
- queue.append(f2)
+ other=e.other_face(cur)
+ if other and not other.smooth_group:
+ other.smooth_group=sg
+ sg.faces.append(other)
+ queue.append(other)
+
+ def create_strip(self, face):
+ edge=None
+ for e in face.edges:
+ other=e.other_face(face)
+ if other and other.smooth_group.index==face.smooth_group.index and not other.flag:
+ edge=e
+ break
+
+ if not edge:
+ return None
+
+ if self.debug:
+ print "Starting strip from %s"%[v.index for v in face.verts]
+
+ verts=face.get_vertices_from(edge.v1, edge.v2)
+ result=[verts[-2], verts[-1]]
+
+ while 1:
+ verts=face.get_vertices_from(*result[-2:])
+ k=len(result)%2
+ if self.debug:
+ print " %d %s"%(len(result), [v.index for v in verts])
+
+ face.flag=True
+ if len(verts)==4 and not k:
+ result.append(verts[3])
+ result.append(verts[2])
+ if len(verts)==4 and k:
+ result.append(verts[3])
+
+ i1=result[-2].index
+ i2=result[-1].index
+ ekey=(min(i1, i2), max(i1, i2))
+ for e in face.edges:
+ if e.key==ekey:
+ edge=e
+ break
+
+ next=edge.other_face(face)
+ if not next or next.smooth_group.index!=face.smooth_group.index or next.flag:
+ break
+ face=next
+
+ if self.debug:
+ print " %s"%[v.index for v in result]
+
+ return result
def export(self):
- scene=Blender.Scene.GetCurrent()
+ scene=bpy.data.scenes.active
- obj=scene.getActiveObject()
+ obj=scene.objects.active
if obj.getType()!="Mesh":
raise Exception, "Can only export Mesh data"
for e in edges.itervalues():
e.check_smooth(smooth_limit)
+ if self.debug:
+ print "%d faces, %d edges"%(len(faces), len(edges))
+
smooth_groups=[]
for f in faces:
if not f.smooth_group:
- sg=SmoothGroup()
+ sg=SmoothGroup(len(smooth_groups))
smooth_groups.append(sg)
self.find_smooth_group(f, sg)
- verts=[]
for sg in smooth_groups:
sg.find_vertices()
+
+ if self.debug:
+ print "%d smooth groups:"
+ for i in range(len(smooth_groups)):
+ sg=smooth_groups[i]
+ print " %d: %d faces, %d vertices"%(i, len(sg.faces), len(sg.verts))
+
+ strips=[]
+ if self.use_strips:
+ for sg in smooth_groups:
+ for f in sg.faces:
+ if not f.flag:
+ strip=self.create_strip(f)
+ if strip:
+ strips.append(strip)
+
+ if self.use_degen_tris:
+ big_strip=[]
+ for s in strips:
+ if big_strip:
+ big_strip+=[big_strip[-1], s[0]]
+ big_strip+=s
+
+ for f in faces:
+ if not f.flag:
+ if big_strip:
+ big_strip+=[big_strip[-1], f.verts[0]]
+ big_strip+=[f.verts[i] for i in (0, 1, -1)]
+ if len(f.verts)==4:
+ big_strip.append(f.verts[-2])
+ f.flag=True
+
+ strips=[big_strip]
+
+ verts=[]
+ for sg in smooth_groups:
for v in sg.verts:
v.index=len(verts)
verts.append(v)
self.out_file.write("vertices NORMAL3_VERTEX3\n{\n")
+ norm=None
for v in verts:
- self.out_file.write("\tnormal3 %g %g %g;\n"%tuple(v.no))
- self.out_file.write("\tvertex3 %g %g %g;\n"%tuple(v.co))
+ if v.no!=norm:
+ self.out_file.write("\tnormal3 %f %f %f;\n"%tuple(v.no))
+ norm=v.no
+ self.out_file.write("\tvertex3 %f %f %f;\n"%tuple(v.co))
self.out_file.write("};\n")
- self.out_file.write("batch TRIANGLES\n{\n")
+ for s in strips:
+ self.out_file.write("batch TRIANGLE_STRIP\n{\n\tindices")
+ n=0
+ for v in s:
+ self.out_file.write(" %u"%v.index)
+ n+=1;
+ if n%32==0:
+ self.out_file.write(";\n\tindices")
+ self.out_file.write(";\n};\n")
+
+ first=True
for f in faces:
- for i in range(2, len(f.verts)):
- self.out_file.write("\tindices %u %u %u;\n"%(f.verts[0].index, f.verts[i-1].index, f.verts[i].index))
- self.out_file.write("};\n")
+ if not f.flag:
+ if first:
+ self.out_file.write("batch TRIANGLES\n{\n")
+ first=False
+ for i in range(2, len(f.verts)):
+ self.out_file.write("\tindices %u %u %u;\n"%(f.verts[0].index, f.verts[i-1].index, f.verts[i].index))
+ if not first:
+ self.out_file.write("};\n")
class FrontEnd:
def export(self, fn):
exp=Exporter(fn)
+ #exp.use_degen_tris=False
exp.export()