window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &DesertPillars::exit), 0));
keyboard.signal_button_press.connect(sigc::bind_return(sigc::mem_fun(this, &DesertPillars::key_press), false));
- const GL::Light &sun = resources.get<GL::Light>("Sun.light");
+ GL::Light &sun = resources.get<GL::Light>("Sun.light");
sky = make_unique<GL::Sky>(content, sun);
unsigned shadow_size = 8192;