-pass ""
+method ""
{
- material
- {
- type pbr;
- base_color 0.550000 0.570000 0.570000 1.00000;
- metalness 1.00000;
- roughness 0.0500000;
- emission 0.00000 0.00000 0.00000;
- };
- receive_shadows true;
+ material "Iron.mat";
+ shader "sphere.shader";
};
-pass "shadow"
+method "shadow"
{
- shader "_occluder.glsl.shader";
+ shader "sphere_shadow.glsl.shader";
+};
+method "shadow_thsm"
+{
+ shader "sphere_shadow_thsm.glsl.shader";
};