if s.use_map_color_diffuse:
textures["diffuse_map"] = s.texture
elif s.use_map_normal:
- textures["normal_map"] = s.texture
+ if s.texture.use_normal_map:
+ textures["normal_map"] = s.texture
+ else:
+ textures["displace_map"] = s.texture
if material.technique:
if not material.inherit_tech: