import os
def create_technique_resource(material, resources):
- # This operates on a Blender material, not a custom object
- from .datafile import Resource, Statement
+ from .datafile import Resource, Statement, Token
tech_res = Resource(material.name+".tech", "technique")
mat_res = resources[material.name+".mat"]
tech_res.statements.append(st)
else:
- st = Statement("method", "")
+ base_method = "blended" if material.blended else ""
+ st = Statement("method", base_method)
if mat_res:
st.sub.append(tech_res.create_embed_statement("material", mat_res))
- if material.render_mode!='CUSTOM':
- if material.receive_shadows:
- st.sub.append(Statement("receive_shadows", True))
- if material.image_based_lighting:
- st.sub.append(Statement("image_based_lighting", True))
+ if material.blended:
+ ss.sub.append(Statement("blend", Token("SRC_ALPHA"), Token("ONE_MINUS_SRC_ALPHA")))
+ if material.receive_shadows:
+ st.sub.append(Statement("receive_shadows", True))
+ if material.image_based_lighting:
+ st.sub.append(Statement("image_based_lighting", True))
tech_res.statements.append(st)
- if material.shadow_method!='NONE':
+ if material.cast_shadows:
st = Statement("method", "shadow")
st.sub.append(Statement("shader", "occluder.glsl.shader"))
tech_res.statements.append(st)
return tech_res
class MaterialExporter:
- def create_texture_exporter(self):
- from .export_texture import TextureExporter
- texture_export = TextureExporter()
- return texture_export
-
def export_technique_resources(self, material, resources):
- from .export_texture import SamplerExporter
- texture_export = self.create_texture_exporter()
+ from .export_texture import SamplerExporter, TextureExporter
+ texture_export = TextureExporter()
sampler_export = SamplerExporter()
from .material import Material
- material = Material(material)
+ if type(material)!=Material:
+ material = Material(material)
for p in material.properties:
if p.texture:
resources[mat_name] = None
def export_technique(self, material, resources):
+ from .material import Material
+ if type(material)!=Material:
+ material = Material(material)
+
return create_technique_resource(material, resources)
def export_material(self, material, resources):