filename_ext = ".object"
- single_file = bpy.props.BoolProperty(name="Single file", description="Write all data into a single file", default=True)
+ collection = bpy.props.BoolProperty(name="As a collection", description="Write all data into a single collection file", default=False)
shared_resources = bpy.props.BoolProperty(name="Shared resources", description="Use global names for resource files to enable sharing", default=True)
export_lods = bpy.props.BoolProperty(name="Export LoDs", description="Export all levels of detail", default=True)
use_textures = bpy.props.BoolProperty(name="Use textures", description="Use textures in the exported object", default=True)
+ def check(self, context):
+ ext_changed = self.set_extension(".mdc" if self.collection else ".object")
+ super_result = super().check(context)
+ return ext_changed or super_result
+
def create_exporter(self):
from .export_object import ObjectExporter
return ObjectExporter()
col = self.layout.column()
col.label(text="Files")
- col.prop(self, "single_file")
- if not self.single_file:
- col.prop(self, "shared_resources")
+ col.prop(self, "collection")
+ col.prop(self, "shared_resources")
class ExportMspGLArmature(bpy.types.Operator, ExportMspGLBase):
bl_idname = "export.mspgl_armature"