self._mvert = mv._mvert
self.normal = mv.normal
self.uvs = mv.uvs[:]
+ self.tan = mv.tan
+ self.bino = mv.bino
else:
self._mvert = mv
self.uvs = []
+ self.tan = None
+ self.bino = None
self.flag = False
self.faces = []
- self.tan = None
- self.bino = None
def __getattr__(self, attr):
return getattr(self._mvert, attr)
self.flag = False
+class FakeUvTex:
+ def __init__(self, n):
+ self.name = n
+
def uvtex_unit_number(uvtex):
dot = uvtex.name.find('.')
if dot!=-1 and uvtex.name[dot+1:dot+5]=="unit" and uvtex.name[dot+5:].isdigit():
e.check_smooth(1)
def generate_material_uv(self):
+ self.uv_textures.append(FakeUvTex("material_tex"))
for f in self.faces:
- f.uv = ([(f.material_index+0.5)/len(self.materials), 0.5],)*len(f.vertices)
- self.has_uv = True
+ f.uvs.append([((f.material_index+0.5)/len(self.materials), 0.5)]*len(f.vertices))
def split_vertices(self, find_group_func, progress, *args):
groups = []
i = f.vertices.index(v)
v.uvs = [u[i] for u in f.uvs]
- def compute_tbn(self, uvtex):
+ def compute_tbn(self, index):
if not self.uv_textures:
return
- uvtex_names = [u.name for u in self.uv_textures]
- if uvtex in uvtex_names:
- uvtex_index = uvtex_names.index(uvtex)
- else:
- uvtex_index = 0
-
for v in self.vertices:
v.tan = mathutils.Vector()
v.bino = mathutils.Vector()
for f in v.faces:
fv = f.pivot_vertices(v)
- uv0 = fv[0].uvs[uvtex_index]
- uv1 = fv[1].uvs[uvtex_index]
- uv2 = fv[-1].uvs[uvtex_index]
+ uv0 = fv[0].uvs[index]
+ uv1 = fv[1].uvs[index]
+ uv2 = fv[-1].uvs[index]
du1 = uv1[0]-uv0[0]
du2 = uv2[0]-uv0[0]
dv1 = uv1[1]-uv0[1]