1 #include <msp/gl/extensions/msp_texture1d.h>
11 Texture1D::Texture1D():
12 Texture(GL_TEXTURE_1D),
17 static Require _req(MSP_texture1D);
20 void Texture1D::storage(PixelFormat fmt, unsigned wd)
23 throw invalid_operation("Texture1D::storage");
25 throw invalid_argument("Texture1D::storage");
26 require_pixelformat(fmt);
32 void Texture1D::allocate(unsigned level)
34 if(allocated&(1<<level))
37 PixelFormat base_fmt = get_base_pixelformat(ifmt);
38 image(level, base_fmt, get_alloc_type(base_fmt), 0);
41 void Texture1D::image(unsigned level, PixelFormat fmt, DataType type, const void *data)
44 throw invalid_operation("Texture1D::image");
46 unsigned w = get_level_size(level);
48 BindRestore _bind(this);
49 glTexImage1D(target, level, ifmt, w, 0, fmt, type, data);
51 allocated |= 1<<level;
52 if(gen_mipmap && level==0)
54 auto_generate_mipmap();
55 for(; w; w>>=1, ++level) ;
56 allocated |= (1<<level)-1;
60 void Texture1D::sub_image(unsigned level, int x, unsigned wd, PixelFormat fmt, DataType type, const void *data)
63 throw invalid_operation("Texture3D::image");
67 BindRestore _bind(this);
68 glTexSubImage1D(target, level, x, wd, fmt, type, data);
71 void Texture1D::image(const Graphics::Image &img, bool srgb)
73 if(img.get_height()!=1)
74 throw incompatible_data("Texture1D::image");
76 unsigned w = img.get_width();
77 PixelFormat fmt = pixelformat_from_graphics(img.get_format());
79 storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w);
81 throw incompatible_data("Texture1D::image");
83 image(0, fmt, UNSIGNED_BYTE, img.get_data());
86 unsigned Texture1D::get_level_size(unsigned level)
91 UInt64 Texture1D::get_data_size() const
93 return id ? width*get_pixel_size(ifmt) : 0;
97 Texture1D::Loader::Loader(Texture1D &t):
98 DataFile::DerivedObjectLoader<Texture1D, Texture::Loader>(t)
103 Texture1D::Loader::Loader(Texture1D &t, Collection &c):
104 DataFile::DerivedObjectLoader<Texture1D, Texture::Loader>(t, c)
109 void Texture1D::Loader::init()
111 add("raw_data", &Loader::raw_data);
112 add("storage", &Loader::storage);
115 void Texture1D::Loader::raw_data(const string &data)
117 obj.image(0, get_base_pixelformat(obj.ifmt), UNSIGNED_BYTE, data.data());
120 void Texture1D::Loader::storage(PixelFormat fmt, unsigned w)
123 fmt = get_srgb_pixelformat(fmt);