1 #pragma MSP stage(vertex)
2 layout(location=0) in vec4 position;
3 layout(location=1) in vec4 color;
6 out vec2 texcoord = position.xy*0.5+0.5;
7 gl_Position = position;
10 /* Expected output: vertex
11 layout(location=0) in vec4 position;
14 gl_Position = position;