3 #pragma MSP stage(vertex)
4 layout(location=0) in vec4 position;
7 gl_Position = position;
10 #pragma MSP stage(fragment)
19 frag_color = texture(tex, texcoord)*vs_out.color;
23 <test>:19: Use of unlinked input variable 'texcoord'
24 <test>:19: Use of unlinked input block 'vs_out'