3 #pragma MSP stage(vertex)
4 layout(location=0) in vec4 position;
7 gl_Position = mat4(mvp)*vec4(position);
10 /* Expected output: vertex
11 layout(location=0) uniform mat4 mvp;
12 layout(location=0) in vec4 position;
15 gl_Position = mat4(mvp)*vec4(position);